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AR-VR, e-sports & Cloud: Gaming has gotten bigger & more worrisome

As healthcare providers and parents continue to fight growing video game addiction among kids, the next big threat is already here in the form of augmented reality/virtual reality (AR-VR) based games, multi-gaming platforms and the popularisation of e-sports or organised, multiplayer video game competitions.

With several tech companies now entering the AR/VR market with the launching of headsets at various price points, gaming in the virtual space has become lucrative for them as it offers newer ways to entertain teenagers and young adults.

More than 51 million VR headsets have been shipped worldwide in the past five years, as Big Tech firms bet big on Metaverse and AR-VR technologies.

According to data presented by CasinosEnLigne.com, the installed base of VR headsets is likely to surge from 51 million to almost 100 million by 2024.

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